AI Insights · Timothy · January 2022
Top 5 Slime Games Performance in Oceania Q4 2021
Discover the performance trends of the top 5 slime games on a unified platform in Oceania during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 slime game applications on a unified platform in Oceania exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each app.
Magic Slime: Antistress & ASMR from Finger Art Games saw its weekly revenue peak at around $1.8K in mid-October and gradually decline to approximately $1.2K by the end of December. Weekly downloads fluctuated, starting at 274 in late September, dipping to 87 in late November, and closing the quarter at 159. Active users decreased from 703 at the beginning of the quarter to 432 by the end.
Goo: Slime simulator, ASMR by Exomind LTD had a notable peak in weekly downloads at 2.9K in late September, which then dropped to 308 by the end of December. Revenue showed a steady decline from $785 in early October to $488 at the end of December. Active users started at 18.4K and ended at 13.7K, with some fluctuations throughout the quarter.
Slime Games: ASMR Simulator from Shake It experienced a high in weekly downloads at 13.2K at the end of September, which then saw a decrease to 9.4K by the end of December. Revenue remained relatively stable, peaking at $771 in mid-October and ending the quarter at $541. Active users started at 38.1K and decreased to 27.3K by the end of December.
Fluid Simulation by Pavel Dobryakov had weekly downloads peaking at 2.2K in late November. Revenue showed a general decline, starting at $344 in late September and ending at $146 in late December. Active users peaked at 3.7K in late November and settled at 2.6K by the end of the quarter.
Girls Slime Simulator Games from Time Out Apps Inc. had its highest weekly downloads at 423 in late September, which then decreased to 198 by the end of December. Revenue remained relatively low and stable, peaking at $119 in mid-December. Active users saw a decline from 457 at the beginning of the quarter to 230 by the end.
These insights are derived from Sensor Tower's data, providing a comprehensive look at the performance of these slime games in Oceania during Q4 2021. For more detailed insights, visit Sensor Tower.